Gin, Nic, Walt and Beranmee discuss the follow up from E3 2015, so we did predictions last show…. just how right or wrong were we?
This is all rounded of by the guys discussing their favourite moments from the show and the biggest disappointments from the various developer shows.
Stay tuned towards the end for an announcement regarding the proposed re-branding.
So E3 has come around again, and Gin, Nic, Walt and Beranmee all get together to make their predictions and hopes for the games being announced, by the time you hear this, E3 will have made most of it’s announcements, so how close were they?
Also big announcement from us, we are looking to re-brand not just the podcast but the whole site, further announcements will be made nearer the time.
As always, thanks for listening, any feedback is appreciated, what do you think of the re-branding idea?
Gin, Nic, Walt and Beranmee get together to discuss the news, the games they’ve been playing and for the fun of it they throw in a couple of slaps.
Games discussed in this show include The Witcher 3, Far Cry 4, The Wolf Among Us, Ether One, Nom Nom Galaxy and various other titles.
We go on to discuss Capcom, Amiibos and some other fun stuff.
As always, thanks for listening and we’ll see you on the next show for our E3 predictions.
Gin, Nic Walt and Beranmee get back together to discuss the news that effects them, and the games they’ve been playing.
This time around games discussed include; Mortal Kombat X, Nom Nom Galaxy, Ether One, Airmech Arena, Little Big Planet 3, Hohokum and various others.
The guys move on to a Marvel-Based discussion topic (games not films) and the show is rounded off nicely with a Slap sequel, but for different reasons at least.
As always if you have anything you would like to add to the show, get in touch via the usual methods mentioned at the end.
Thanks for listening,
Gin, Nic, Walt and Beranmee get together again to discuss the news and games they’ve been playing.
Games discussed this time around include; Resident Evil Revelations 2, Shovel Knight, Rocket League and various others.
The show is rounded off by some breaking news and not 1 but 2 bitches getting slapped!
Do you agree with anything we’ve said here? Or do you disagree so much that you’re shouting at your device in fury? Drop us a comment and tell us what you think.
No Walt this time around, so Gin and Nic get together to discuss the news and games they’ve been playing.
Games discussed include Borderlands handsome collection, tower of guns, and so many others it would take this whole post to list.
They follow this up with a discussion topic covering the new daredevil series on Netflix, the Powers series on the PlayStation store and a few other shows.
Finally, for you Walt fans out there, Walt kindly added a section of his own covering his most recent Xbone games.
Gin, Nic and Walt are joined once again by Beranmee as they attempt to decipher the truth from the recent April Fool’s news stories, after that the show gets down to the usual games we’ve all been playing which include; Alien Isolation, Disney Infinity 2.0, oddworld, Hotline Miami 2, Run Sackboy Run, Need for Speed Most Wanted Vita and much more.
The guys also have a brief discussion about webcomics and the Lego games.
As mentioned on the last show, we were hoping for a response from the listeners about the possibility of running a cards against humanity spin off show, but the reaction in the form of total silence has shown that there is no interest in that style of show.
As always, thanks for listening (now if only we could get some of you writing in too that would be awesome)
Gin, Nic and Walt get together to discuss the news in brief and then go on to try something new.
The guys decide to try and play Cards Against Humanity via the newly released web-version available at http://www.cardsagainstoriginality.com/
Now you may be wondering why a Playstation-based podcast is playing CAH, and the simple solution is that we decided to play through this for 2 reasons,
1. It seemed like a good idea at the time.
2. If people (that is you guys) like it, we may consider doing more of them on alternate weeks, so a podcast 1 week and a CAH game the following week.
So that’s where you come in, if you guys like it, let us know and we’ll consider the second show, the added bonus here is that we would need more players (more players mean more fun) and that would mean. . . listener participation! Not only could you listen to the shows and laugh along with us, you could join in on a show, all you need is a web browser and a skype account, if you’re interested in the new show (either listening or joining in) get in touch via the usual means, either a comment on the show page, email or even on twitter, the contact info is as always available at the end of the show.
Apologies for the delay in uploading, I’ve been dealing with some minor health issues that have kept me away from the computer, just know that I am typing this with intense pain in both shoulders, but the pain will not stop me! The Show must go on! (Or in this case, up)
Gin, Nic and Walt get together for episode 103, after the usual smattering of news the guys get down to discussing the games they’ve been playing, games discussed include; Rayman Legends, Call of Duty AW: Havok Pack w/ Exo-Zombies, Transistor, OlliOlli2: Welcome to Olliwood, Counterspy, Helldivers, Minecraft (Issues) Vita, Resogun, Super Stardust Ultra, Pure Pool and Hustle Kings.
After that there is a discussion topic of “Game length, how short is too short?” and Gin rounds it all off with a Slap a Bitch!
As always, thanks for listening and if you want to get in touch, the usual methods are at the end of the show.
60 levels each one with a duration of 60 seconds such is the structure of the aptly named Minutes. In each one minute level the player is tasked with controlling a circle around the field of play with the objective of collecting coloured lines and circles in order to score points, all the while avoid taking damage from the hazardous black ones, take too much damage and fail the level.
Minutes features two main mechanics to aid the player in this. First is the ability to alter the size of the circle using the shoulder buttons, not only does this help in navigating and avoiding the damaging objects, various sizes also act as a score modifier, the smallest will result in only gaining half the normal points when picking up coloured objects, while the largest one will award the player with three times the normal points, at the risk being a larger target. Furthermore the player has four abilities at his disposal which are activated with the face buttons. The abilities are a slowdown of time, making it easier to navigate and avoid the environment, a repair to regain lost health, a shield allowing the player to touch the black objects without taking damage, and a blast that will destroy nearby objects.
These abilities add a strategic wrinkle to a game that otherwise relies more on memorisation and quick movement. Coupled with the risk/reward nature of the size shifting mechanic the otherwise simple premise and game-play of Minutes is given a nice bit of depth and variety. I used an aggressive play-style which meant taking damage and repairing, it would often spell trouble in the later parts of levels, as the player only has one ability activation per level, meanwhile smarter players can more carefully navigate the play field. When it all comes together it makes for a very additive high score chase. The levels are also varied enough that it does not feel like you are playing the same level over and over with only slight variations. Instead you are always faced with different challenges, some levels requires a steady hand as you navigate tight windows of opportunity while others will test your reflexes.
However, it did take me a while, I would say around 20 levels, before the game really clicked with me, before it became truly addictive and gave the desire to strive for better scores. There are two main reasons for this. First of all is Minutes’ progression system. Each levels has three target scores to try and achieve, for each one you reach you gain a star. Earning certain amounts of stars unlock new sizes for your circle and as well as unlocking or upgrades the four abilities. The system is in part there to teach the abilities to the player and the advantage and drawbacks to each size. However it also means that until the player has unlocked the largest size, getting three stars on levels is impossible, as a result I had very little inclination to try and improve my score on the early levels.
The other thing that preventing me really enjoying the game to the fullest, comes down to personal taste and skill. Minutes is not a game that requires quick reaction time as much in order to get a great scores, instead memorisation and learning the levels through repetition is required, knowing where to be and when to be there is the key to avoid taking damage and to maximising your score. I am not great in that regard, and in the more complicated levels my brain overloads, so I found more enjoyment in the levels that relied less on thinking and more on just reacting to what was on screen.
One cause of some annoyance is the lack of leader boards when finishing a level, it takes away from the competitive aspect and desire to improve your score when you cannot immediately compare your result with that of the your friends and the rest of the world. Having to go back to the main menu, then the level select screen before being able to have a look at the leader boards is less than ideal.
Still, despite these nuisances Minutes remains a very good and challenging score chasing bullet hell. The levels are the perfect length for this kind of game, and with 60 of them there is ample content, especially if the you are willing to take on the challenge of completing the extra goals, for example finishing a level without taking any damage. Additionally the daily challenges can keep you coming back for further glory on the leader boards. It helps that the soundtrack is pretty cool as well.