
Gin returns to the show and is joined by regulars Local, Wally and Rob.
The group get together with James Marsden of Futurlab to discuss the creative process of
their current PSN hit Velocity.
James generously gives his time to provide an insight into how a game goes from an idea
to money in the bank and the various stages inbetween.
The guys also have a small discussion about the best and worst from E3.
Cue the usual blurb!
If you want to get in touch or have been affected by anything during this show, you can reach us by email (podcast@playstationcrowd.com) you can catch up on our Twitter feed @PSCrowd or you can also reach us on the Playstation 3 by sending messages to PS_Crowd contact us, it gives us something new to talk about and we’ll do our best to get it into the show.
As always the Outro Music is “Home Base Groove” by Kevin MacLeod (incompetech.com)




1 comment
Coco Williams
July 19, 2012 at 5:49 am (UTC 1) Link to this comment
I admire James. Despite his busy schedule, he still find ways to share what he learnt. Those who have the opportunity to meet him should not waste the moment and should listen really carefully.