NicolajNN

Author's details

Name: nicolajNN
Date registered: July 2, 2011

Latest posts

  1. Vita soars into space on Kickstarter — May 1, 2012
  2. Twisted Metal delayed and censored in Europe — February 2, 2012
  3. Review: Dungeon Defenders — January 20, 2012
  4. PlayStation Crowd Awards Winners — December 31, 2011
  5. The PlayStation Crowd Awards — December 7, 2011

Most commented posts

  1. PlayStation Crowd Awards Winners — 7 comments
  2. Custom Cover Art — 5 comments
  3. Infamous 2: Festival of Blood Review — 4 comments
  4. EA/Bioware just ticked me off — 3 comments
  5. Twisted Metal delayed and censored in Europe — 3 comments

Author's posts listings

May 01

Vita soars into space on Kickstarter

Kickstarter has become very popular in the world of gaming after the success of Double Fine and Wasteland 2, unfortunately most Kickstarter games are exclusive to PC and while there’s often some obvious and understandable reasons for that it’s a shame for someone like me with a PC which can barely run a Flash game… if I’m lucky. That’s why I was very happy to see a project for the Vita, and PC.

Starlight Inception is a space combat game in the vein of Wing Commander and X-Wing VS TIE. The studio behind the game is Escape Hatch headed by industry veteran Garry Gaber who worked for ten years at Lucas Art Entertainment. But instead of me telling about the game take a look at the pitch and Q&A video and of course the Kickstarter page

The campaign has raised $60.000 out of the $150.000 they need and with 7 days left it doesn’t look too good, but it is far from impossible to reach the goal. It would be a shame if they do not succeed, it’s an ambitious project with a strong vision and it’s easy to see the passion. Also, as mentioned in the second video, Grammy nominated composer David Arkenstone will be making the music for the game and some promising concept art has recently been released.

To read more and to back the project head over to Kickstarter and show your support.

Feb 02

Twisted Metal delayed and censored in Europe

European fans eagerly awaiting the re-boot of the classic Playstation franchise Twisted Metal have to wait a little longer. Due to localization issues the game will not be able to meet its 17 February release date. Instead the game will be out on 1 March.

In addition news broke that the European version of the game would be censored or some content would be cut. David Jaffe, Co-director and co-lead-designer, went on NeoGAF to explain some of the differences between the European and American version. Jaffe reassured fans that it would be nothing in the scope of TM:BLACK and proceeded to give two examples:

in the scene we’ve released on the net from the intro- where the girl stabs Tooth in the eye- the SCEE version has this but we cut away right before the scissors make contact with Tooth’s face. It’s CLEAR what she’s doing and I think we even keep the sound effects in and such- but the last few frames are gone.

You can see the scene here around the 9:45 mark

His second example is more game-play related

Only a few content cuts for the game- for example, I think the guy on the gurney from Meat Wagon is dead so you are exploding a corpse covered with TNT vs. a screaming man trapped to the gurney

It doesn’t seem like major parts are lost but it still sucks nonetheless. It is worth noting that the game shouldn’t be region-locked so importing from the states is a possibility.

The demo for Twisted Metal is out now, so go try that out

Jan 20

Review: Dungeon Defenders

Since buying a PS3, the Playstation store has been one of my favourite things in gaming, Wednesday has become a day I anticipate with joy, because on Wednesday the Store has its weekly update. So in mid December when Dungeon Defenders, a PSN title that for different reasons got pushed back, was released I was ecstatic, but does it live up to the very high expectation I had? Let’s find out.

In Dungeon Defenders you take the role of the young Apprentice, Huntress, Monk or pants-less Squire and your objective is to defend the Eternia Crystals, which contain an old evil, from hordes of enemies. This task has fallen upon the youngsters as their parents, who trapped the evil in the crystals, have travelled to a place far away to fight in a war. You defend the crystals by building towers and traps and engaging in good old hack’n’slashing combat. Besides Tower defense and Hack’n’Slash, role-playing elements play a big part; from choosing a character to customizing stats and abilities when leveling up to the large array of equipment.

Playing the game is split in two phases, the build phase and combat phase. In the build phase is where towers are strategically placed around the map. To build these mana is needed, mana can be found in chest spawning between waves and from slaying enemies. But mana is not just used for building and upgrading towers but also for using the two abilities each character have and it’s the currency in the game meaning it can be used for purchasing new gear and pets and upgrading weapons and armor. Buying new stuff is done in the tavern, a place you can go to between missions, besides the tavern keeper who acts as the merchant as well, there’s practice dolls for comparing DPS on weapons and the trophies you have earned trough-out the game is on display is various places in the tavern.

I have played a lot of Tower Defence games and I do enjoy them but when the towers have been placed and enemies start approaching there is nothing to do but watch, luckily that is not the case in Dungeon Defenders. The combat phase is where the game in a lot of ways really shines, here it turns into a colourful, crazy, headache inducing slaughter fest of goblins, elves and the likes. When over a thousand goblins, orcs, skeletons and dark elves starts pouring trough gates it gets mental. Combat is simple but fun, attacks are performed by pressing R2 and hits have a good pop and feel of impact and most important attacking actually helps. The second and very important part of the combat phase is managing the buildings, make sure they are not destroyed or in the case of the traps don’t run out of detonations. To use abilities, repair, build and much more the game utilize a radial wheel, but for easier access it’s possible to  map four things to the D-pad.  With several different entry points for enemies and thus the need to have towers all over the map it can get very hectic, and to make it even “worse” there is the loathed Wyverns just flying past most defences. For combat Dungeon Defenders has an auto-lock system which generally works well, but, and this is part of why I called it headache inducing, when playing as the Squire or Monk, who uses sword, axes and so on, the camera makes a lot of small twitches when targeting other opponents and that partnered with the bright and colourful colour scheme, which I like a lot, makes it quite stressful for the eyes.

One thing I need to make very clear is that Dungeon Defenders is meant as a co-op game, it can be played alone, but doing so on any difficulty above easy is not advisable and it’s just not as much fun. It is possible to join strangers online, but that serves a few problems as well; planning and strategizing is harder, distributing mana in a proper way is almost impossible and the same goes for equipment. Fortunately I have been able to play the game with Thelocaluk and Mr. Gincairn and simply said it’s just a fun and manic game. Trendy Entertainment really got co-op right Dungeon Defenders. There is a clear need to work well together to be successful and that is both when in combat and when designing the defence. It’s easy to see the need for working together when putting up towers, but in combat it’s not as obvious, sure everybody need to take part in the slaughter, but that hardly count as cooperating. But when I tower needs repair it can be hard to do when being shot at by a dark elf or when an orc is smashing the defence your trying to repair, this is where it’s handy to have a partner ready to clear the area. This is also where there is a neat little feature I’m very fond of, it’s simple yet so useful and genius. By pressing the circle button you do a war cry, signalling to the other players you need help, it also puts up an icon on their screen making it easy to locate where the help is need. It is so satisfying to see someone needs help and then go and clear the area while the defence is repaired. But maybe the most important part in making it such a good co-op experience is the classes and how they supplement each other so well. The four classes offers completely different play-styles, the Apprentice rely on ranged attacks in both his towers and himself, the Squire mainly use close range melee attacks and his towers act as blockades, the Huntress rely on traps dealing deadly damage, stunning or confusing opponents and of course use ranged weapons such and gun and bows and finally the Monk who lays out magical auras doing a variety of thing such slowing, weakening and of course damaging.

The few problems I have with Dungeon Defenders are concerning the camera. It has four different settings, a traditional 3rd person view mainly used in combat and 3 overhead ones, each one being further from the character. Every time the combat phase starts the camera automatically goes to the third person view, which is great, but when it’s complete it goes back to the overhead one closest to the character, as a user of the one furthest away it would be nice if it switched to the one used before the combat phase. My other gripe is on a map with narrow corridors such as Magus Quarters navigating can be a little challenging. On the other hand I’m amazed by the game Trendy built in the Unreal Engine, even when thousands of enemies is approaching the Eternia Crystals there is no frame-rate issues what-so-ever, very impressive.

I only have minor gripes with a game that overall is very good at what it does and one that is so loaded with content. For £8/€10 you get 13 missions each with a challenge, 4 difficulties and a survival mode. Considering completing one mission can take half an hour, maybe more, Dungeon Defenders should be able to keep you entertained for quite some time. A certain amount of grinding might not be avoidable, especially if you want to play as all the character, but even after having played some of the levels 3 or 4 times it has yet to get tedious. I anticipated Dungeon Defenders for quite some time and it did not disappoint, from the colourful graphics I’m such a fan of the ultra fun game-play, Dungeon Defenders is a joy to play. I strongly recommend buying this, it’s a true bargain… if you have someone to play with, if not maybe you want to give it a pass. The answer might be clear at this point, but to answer my opening question anyway, Dungeon Defenders certainly did not disappoint.

(5/5)

As mentioned I played Dungeon Defenders with Gin and Local and to give you a few different thoughts of the game they have written a brief review of their own summarizing what their experience with it was.

Thelocaluk:

Mobile games brought over to console, this is something that doesn’t often happen, how glad I am that Trendy Entertainment have taken their beautiful little game to the console platform. I’m not a fan of tower defence games, in fact I can’t even name a tower defence game I may have played in the past, I find this genre nothing more than a tedious time waster. Dungeon Defenders has converted me into a tower defence building whore. Thanks to some clever additions of RPG elements this game feels much more like playing through areas of an MMO by adding the magic addictive element of levelling up your character and gear, plus letting you loose to hack and slash your way through hordes of ogres in a very satisfying way.

Many may mock the cute graphics which are straight from the mobile game and rendered in HD, but on the big screen this game still looks adorable with its cartoon like graphics. The only gripe I have is this game isn’t designed to be as satisfying to play solo, though it does make for the perfect team game. If you’re looking for a satisfying local and online co-op bargain on the PSN store then Dungeon Defenders should be your first download, in fact I can’t see another PSN game topping this in 2012 and the year has only just begun.

(5/5)

Gincairn:

It’s difficult to classify Dungeon Defenders, it looks like a slightly more serious Fat Princess but plays like a deep strategy, this is even more evident playing Single Player.

With the four available characters, the player has some choice as to how they wish to play the game, but that being said, it’s obvious that this game is designed to be played in multiplayer as there are some characters whose defenses are so weak that they are borderline unplayable solo.

Back on the highs though, the inclusion of boss fights was a welcome surprise, especially since it didn’t just leave you having to hit this giant tank of a creature, instead it requires some thought to dispatch these big baddies and it’s oh so satisfying once you down one of them.

The loot system and shop system works very well, my only complaint was the cost of some of the items, but being able to lock items for future viewing was a nice touch.

Combat is solid and the personal wade-in option also adds a nice touch, higher level characters can actually sit back and relax at times, letting the defense towers take out the oncoming hordes.

If I had to criticize the game, I would say that although there is the option of going through a tutorial, it doesn’t cover a lot of things that you may need to know, such as weapon levels and how to increase their stats, it relies on trial and error, now I’m not saying I need my hand held for this sort of thing, but it would have been nice to have included some of this information in a tutorial section.

My only other issue boils down to the split screen co-op with menus being unreadable due to size restrictions on the screen, this does not seem to be changeable meaning that 2 people playing co-op straight off the bat, may not actually know what they are using when they select to build their defenses.

Overall though, it’s a solid game and well worth both the money and the time that a player could and should invest in it.

 

Clearly this is a game we all like and think is well worth a buy and luckily this week (Untill the 25th) it’s on sale on the PSN Store, it costs €6,19 and PlayStation Plus members save an extra 30%

Dec 31

PlayStation Crowd Awards Winners

A few weeks ago you were asked to help determine the cream of the crop in games of 2011 by voting for your favorites in a variety of categories… and so you did, there was a great response and in most cases a clear cut winner. For the deaf, those with bad memory and everyone else I’ll do a rundown of the winners, but please do yourself and the hosts a favour and go listen to episode 23 of the Crowdcast and find out the winners that way first.

First up we have the part that focuses on the games themselves

Favourite Action Game

Winner: Batman Arkham City

Runner ups: 2nd place: Dead Space 2 and Infamous 2 3rd place: Saints Row The Third

Favourite Adventure Game

Winner: Uncharted 3: Drake’s Deception

Runner ups: 2nd place: Portal 2 and Dead Island 3rd place: Assassin’s Creed Revelations

Favourite Driving Game

Winner: F1 2011

Runner ups: 2nd place: Motorstorm Apocalypse 3rd place: Driver San Fracisco

Favourite Fighting Game

Winner: Marvel vs Capcom 3: Fate of Two Worlds

Runner ups: 2nd place: Mortal Kombat 3rd place: WWE 12 and Fight Night Champion

Favourite Platformer

Winner: LittleBigPlanet 2

Runner ups: 2nd place: Rayman Origins 3rd place: Lego Star Wars 3: The Clone Wars

Favourite Role-Playing Game

Winner: The Elder Scrolls V: Skyrim

Runner ups: 2nd place: Dark Souls 3rd place: Deus Ex: Human Revolution

Favourite Shooter

Winner: Battlefield 3

Runner ups: 2nd place: Call of Duty Modern Warfare 3 3rd place: Killzone 3

Favourite Sports Game

Winner: Fifa 12

Runner ups: 2nd place: Madden NFL 12 3rd place: NFL 12 and Pro Evolution Soccer 2012

Favourite PSN Game

Winner: OMG-Z

Runner ups: 2nd place: Infamous 2 Festival of Blood andPayday The Heist 3rd place: Dungeon Hunter Alliance

Writer Note: Outland received very few votes, which is a shame. I encourage you all to take a look at it as well as other games on PSN there is some amazing gems.

That is the end of the game part of the result which means the rest focuses on developers and publisher.

Favourite AAA Developer

Winners: Naughty Dog and DICE

Runner ups: 2nd place: Bethesda 3rd place: Sucker Punch, From Software and Rocksteady

Writer Note: I’ll admit that I’m sad to see DICE and Betheda receiving as many votes as is the case, that DICE has made yet another game with non-working coms on PS3 is unforgivable and while it’s not a problem for everyone, Skyrim is broken game on PS3. But thankfully this is a democracy so it’s not up to me to decide who wins and don’t

Favourite Indie Developer

Winner: Laughing Jackal

Runner ups: 2nd place: Housemarque Games 3rd place: Q-Games

Favourite Publisher

Winner: Sony Computer Entertainment

Runner ups: 2nd place:Electronic Arts 3rd place: Warner Bros. Interactive Ent.

Writer Note: Considering the wrong-doings of EA lately (online-pass, Theme Park F2P etc) it’s surprising that they received around 25% of the votes, which is of course because of all the great games they are in charge of publishing 

Last and in this case least is the voting for your favourite Crowdcast host, and despite his claim it was Gin who suggested adding this

Favourite Crowdcast host

Winner: Gin

Runner ups: 2nd place: Local 3rd place: Rob, Walt, Huzz and Evil

Writer Note: Though I am the clear loser I actually did receive some votes and I genuinely want to know who was crazy enough to vote for me

Dec 07

The PlayStation Crowd Awards

2011 has been absolutely filled to the brim with amazing games and so with the year coming to a close we set out on a quest to find the very best of the year that has passed.  In order to successfully complete this quest your help is needed. Thus all the great games have been split up into categories and from those we would like you to vote for your favourites, in addition you can vote for the developers and publisher you think have made the biggest contribution to 2011 gaming season.

You have two weeks to get your votes in and the results will then be revealed and discussed on the Crowdcast. So without further ado:

Go Vote

Dec 01

Battlefield 3 Back to Karkland release date?

Yesterday we got news that Playstation Asia have next week set as the release of the Back to Karkland DLC, DICE quickly shot down the rumour saying there has been no official announcement. But as of today more is pointing towards PS3 users getting the new maps next week as Blog Manager of the EU Plastation blog James Gallagher commented on the matter, asked by a reader about next Wednesday (the 7th) as the release of the DLC James responded:

Yes, that’s the date I have on my calendar.

Though nothing is official yet it looks like we might be able to enjoy Wake Island and other maps as well as a variety of new weapons in one short week.

Nov 29

Custom Cover Art

Some are all but ready to move into the future, a future with digital distribution and gaming in a cloud, likely a pink one, a future without the joy of opening a new game and inhaling the wonderful scent. But for those who are not quite there yet I have something amazing to show you.

Read the rest of this entry »

Nov 03

Infamous 2: Festival of Blood Review

Long before Twillight came along and ruined the vampire legacy they were nasty creatures sucking blood from innocent people, we had legendary vampire villain Dracula and vampire slayers such as Blade. The stand-alone game Infamous 2: Festival of Blood brings us back to those days.  Read the rest of this entry »

Sep 29

EA/Bioware just ticked me off

You might be thinking, how can you only now be upset with something Bioware or EA has done, what’s wrong with you? What about when EA introduced online passes? Bioware has ruined two great RPGs, doesn’t that anger you? How can you not be mad about the abundance of downloadable content? Does these things plus so many more not drive you crazy and makes you want to smash stuff? The short answer to these questions is no, listening to Lady Gaga on the other hand, that’s a different story.
Read the rest of this entry »

Sep 12

New Move Game In The Works

Since it’s release in 2010, the PlayStation Move has not exactly seen a lot of games to justify buying it. Now it looks like a new interesting Move game is in development by Polish developer Plastic, the game is a Sony Santa Monica production.

Not much is known about the game, but a video shows a floating hand touching things in a forest. At one point in the video a PlayStation Move wand can be seen. While it’s hard to make assumption about the gameplay, the lone fact that it doesn’t look like another party game makes it a title worth keeping an eye on.

Plastic is developer of the PSN title Linger In Shadows.

Source

httpv://www.youtube.com/watch?v=BV3Gt-QnLMA

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